Synopsis
In an extremely lifelike dream, Madelyne Pryor relives
her fateful plane crash that left her the only survivor. She stumbles from the
wreckage, the flames taking the form of the Phoenix behind her! She’s loaded
into an ambulance and it’s all of a sudden not too long ago. She remembers the
Marauders attempting to capture her, as well as the fact that her baby is
missing. She tries to escape her captors but Arclight stuns her allowing
Scalphunter to seemingly finish the job in killing her! Meanwhile, at the Xavier
Institute, the X-Men prepare to move all those injured in the Morlock Massacre
to Muir Isle where they will be safer and receive proper attention. Storm
orders that all save herself and Wolverine go to Muir Isle, Callisto to be with
her remaining Morlocks, Psylocke to psychically detect any possible threats,
and Rogue to be able to fight off any attacks. She also feels unsure sending
newcomers Longshot and Dazzler as neither has gotten the chance to prove
themselves, but is left with no other options.
The others take off for Muir Isle, while Storm asks
Wolverine to investigate something with her upstate. That same moment, in San
Francisco, Madelyne awakens from her coma, her dream/memory from before
snapping her out of it, and she’s able to tell her doctors who she is. On the
drive upstate, Storm and Wolverine debate the trust issues facing the team
after last issue’s run-in with Malice. Storm feels it’s something they all need
to work out if they’re to continue as a team, but Wolverine is still shaken up,
feeling that if he can’t trust his senses, he can’t trust anything, or anyone!
The two reach their destination, finding the home of Sara Grey, Jean Grey’s
sister, burned to the ground! Sara and her two children are missing, and
Wolverine can’t detect any traces indicating they’re dead, but can confirm the
place was deliberately torched. Wolverine then detects two more scents that
apparently didn’t escape the blast: Cyclops and Jean Grey! This causes Logan to
freak out, accidentally knocking Storm out in a blind rage and running off!
Give that special marvelite a timely gift
On the way to Muir Isle, Kitty leaves her containment
cell, growing more and more intangible by the day. She mourns her situation,
feeling quite hopeless and attempts to kiss Longshot in a moment of grief.
Alarmingly, he actually feels it, as well as a strange feeling emanating from
her that he hopes isn’t her impending death! Sometime later, Storm awakens to
find herself chained up in a dungeon cell. She easily picks her locks and makes
her way through the place, coming upon another cell with a young woman in it.
Storm decides she needs more information on where they are before she can help
the girl, and makes her way upstairs to find that this seems to be a regular
fancy hunting lodge, decorated with tons of ornaments and trophies.
Before she can learn much more, the occupants of the
house return, three costumed individuals. The leader of the bunch, named
Crimson Commando, quickly finds her and she retaliates by flipping him over the
railing to the floor below. Storm attempts to fight back against the other two
and escape but finds it difficult against the super-durable Stonewall and the
super-fast Super Sabre. Super Sabre ends up knocking her out and later Storm
and the other girl are taken outside. Crimson Commando explains that they used
to fight the good fight against the nazis in World War II but when they came
home, they were forced to retire. Feeling that the United States has been
heading in the wrong direction, they decide to do something about it their own
way. They find criminals, such as the other girl with Storm, or anyone they
feel is contributing to the downturn of American society and set them free into
the forest area near their home to hunt them down. Mistaking Storm for a looter
since they found her near the burned down home, they release Storm and the girl
into the woods in order to begin their most dangerous game! To be continued!
Give that special marvelite a timely gift
CharactersGood (or All)Plus: Callisto, Longshot.
Enemies
Arclight, Crimson Commando (Frank Bohannan), Scalphunter, Stonewall (Louis Hamilton), Super Sabre (Martin Fletcher).