Previous Page   Next Page
#1
#2
#3
#4
#5
#6
#7
#8
Selector

Daring Mystery Comics (1940 series) #2


Joe Cal Cagno
writer
 |  Fred Schwartz
penciler

Daring Mystery Comics (1940 series) #2 cover

Story Name:

Zephyr Jones and His Rocket Ship


Synopsis

Daring Mystery Comics (1940 series) #2 synopsis by reviewer J.A.R.V.I.S. 2008
Rating: 2.5 stars

Zephyr Jones, son of the late scientist Dr. Morrison Jones, sets off in his father's completed rocket ship — with wisecracking sidekick "Corky" Grogan — determined to fulfill the old man's dream of reaching Mars. In flight, their instruments are sabotaged and they go wildly off course, eventually crash-landing on a previously unknown satellite called "Sunev." There they are greeted by Roudo, a winged Birdman who explains that Sunev was once part of Earth before breaking away into space — which is why its people still speak English. Zephyr and Corky are brought before King Bolo and Princess Tonka

Spidey and his Amazing Friends Marvel Dino-Webs Crawler Toy Car Playset
Give that special marvelite a timely gift
Over time they become celebrated guests, sharing Earth's technology — radio, film, television, motor cars — with the Birdmen engineers. But the kingdom faces a threat: the savage Parrotmen. Roudo, secretly jealous of the Princess's affection for Zephyr, frames the Earthmen as Parrotmen spies and has them condemned to death. When the Parrotmen attack overnight, Zephyr and Corky break free using a tommy gun, repel the invasion, expose Roudo's treachery, and ultimately teach the Birdmen how to use machine guns before heading home.
Funko Pop! Marvel: The Fantastic Four: First Steps - Human Torch
Give that special marvelite a timely gift


Characters
Good (or All)
ZEPHYR  
Zephyr Jones
(from 1940)
Plus: Birdmen (of Sunev), Corky Grogan, King Bolo, Princess Tonka.

Antagonists
Gen. Roudo, Parrot-Men (of Sunev).


Story #2

Origin of the Phantom Bullet

Writer/Penciler/Inker/Letterer: Joe Simon.
Colorist: Unknown.

Synopsis

Allen Lewis is a star reporter for the Daily Bulletin whose editor is fed up with his absent, carefree ways. Drawn to a murder scene — a millionaire strangled in a locked room twenty stories up — Allan finds a clue the police missed: a brilliantly colored feather clutched in the dead man's hand. Back at the office he's dispatched to interview a screwball inventor who has built a gun that fires bullets of hard ice, which melt on impact and leave no trace. When the inventor is murdered and his lab ransacked, Allan keeps the gun and blueprints, then dons a cape-and-mask disguise to become the Phantom Bullet — a self-declared private court of justice. 

He intercepts one wealthy target about to be shaken down for half a million dollars to fund a shadow government, battles bird-like assailants, and traces the extortion ring to its mastermind: Monez, a bald crime lord who commands a squad of African warriors whose feathered headdresses and seven-toed feet explain the impossible crime scenes. Allan defeats Monez, sends the savages leaping to their deaths from a tower, and strolls back to the Bulletin the next morning — with the scoop.

Characters
Good (or All)
Phantom Bullet (Allen Lewis).

Antagonists
Alvarez Monez, Bird-Men (African warriors).


Story #3

King of the Jungle

Writer/Penciler/Inker/Letterer: Joe Simon.
Colorist: Unknown.

Synopsis

As a dying tribal elder reveals to Trojak the story of his origins: his father was a white explorer who saved the elder's people from a wicked rival tribe, improved their living conditions, and was killed in battle. The tribe raised the infant Trojak as one of their own. Now a fully grown jungle lord who speaks the language of animals and commands the loyalty of Balu, his tiger, the elder sends him off to find his own people. 

Swinging through uncharted jungle for many moons, Trojak stumbles upon a white expedition — a brutal party of gold hunters who shoot peaceful animals and abuse the local natives. Among them is a young woman who is disgusted by her companions' cruelty. When the party's leader fires on Balu, Trojak disarms him and vanishes. The panicked natives desert overnight, leaving the whites lost and helpless. The girl breaks from the group, and Trojak rescues her from a stalking lion. He nurses Balu back to health while the girl tends Trojak's wounds, and the two slowly form a bond as Trojak learns a little English. Eventually he leads the stranded party to a native village and safety — then disappears back into the jungle, leaving the girl to wonder if she'll ever see him again.

Characters
Good (or All)
TROJAK  
Trojak
(from 1940)
Plus: Balu (tiger), Edith Alton.



Story #4

Introducing K-4

Writer/Penciler/Inker/Colorist: Unknown.

Synopsis

Capt. K-4 is a flying soldier of fortune — the youngest ace of WWI, veteran of the Spanish Rebellion and the China-Japan conflict — now fighting for Britain against Nazi Germany alongside two devoted aides: Lt. René D'Auvergne, a French WWI ace and swordsman, and Lt. Ronald Wolverstone-Clodd, a wealthy English actor skilled in disguise. After K-4 and his Sky Devils turn the tide in a dogfight over the North Sea, routing a squad of Heinkel bombers, British command pulls K-4 for a solo spy mission: he must impersonate a captured Gestapo agent named Gunther Hesseman and infiltrate the munitions depot at Kurtzberg on Germany's Baltic coast to destroy the anti-aircraft ammunition supply feeding the port's defenses. 

K-4 bails from a German Henschel plane over enemy territory at night, parachutes in, bluffs his way past sentries on a motorcycle, overpowers a guard, locates the underground ammo dump, plants demolition charges, and fights his way out across open ground as Nazi riflemen close in. D'Auvergne lands a British plane to extract him just in time — and the depot erupts in a thunderous explosion behind them.

Characters
Good (or All)
Plus: Lt. Rene D'Auvergne, Lt. Ronald Wolverstone-Clodd, Sky Devils.

Antagonists
Major Von Lutz, Nazis.


Story #5

Who in Reality Is Mr. "E"?

Writer: Joe Cal Cagno.
Penciler/Inker: Al Carreño.

Synopsis

Several leading captains of industry have died under suspicious circumstances — all were partners in the Snead Oil Company. One man, wealthy sportsman Victor Jay, suspects foul play and decides to investigate as Mr. "E", a masked vigilante in a blue suit and cape. 

He calls on J.P. Snead, whose terrified demeanor confirms someone is extorting him: a note demands one million dollars by Friday midnight or death. Mr. "E" snatches the burning note from the fireplace and discovers — through fading ink — the real address of the blackmailer, a criminal called the Vampire. En route he's ambushed: his car is forced off a cliff and plunges into a river. The Vampire believes him dead, but Mr. "E" survives, rides atop the messenger's car to the Vampire's lair, and is captured. The Vampire gloats: he killed all four oil partners after they refused his demands, plans to finish Snead, take his daughter Betty, and claim his wealth. He leaves Mr. "E" tied to a chair with a one-hour dynamite timer. Mr. "E" breaks free, returns to find the Vampire coercing Snead into signing over his company — and crashes in through the window to stop him.

Characters
Good (or All)
MRE  
Mr. E
(Victor Jay)

Antagonists
The Vampire.


Story #6

Enter the Laughing Mask

Writer: Will Harr.
Penciler/Inker: Maurice Gutwirth.

Synopsis

Dennis Burton comes from a family of law enforcers, the latest in the line serving as a young Assistant District Attorney. Frustrated by corrupt politicians protecting gangsters from conviction, he takes the law into his own hands and becomes the Laughing Mask — a costumed vigilante in a red suit wearing a grinning golden face mask that glows in the dark.

When a passenger train called The Limited is deliberately wrecked by acid-corroded wheels — killing scores — Dennis investigates independently, disguised as a railroad oiler. He traces the sabotage to crime boss Lester Deeks, who plans to wreck the Streamliner Express next, bomb the Rapid Falls Bridge, and then buy the ruined railroad for a pittance. Dennis is caught spying on Deeks' gang, overpowered, and locked in an attic. He escapes, dons his mask, drops the luminous disguise through a skylight to plunge the gang's room into chaos, shoots Deeks dead for the lives lost in the train wreck, then races to the railroad yard and stops the two thugs from dousing the Streamliner's wheels with acid — as a third thug hijacks the locomotive itself.


Characters
Good (or All)
PURPLEMASK  
Purple Mask
(Dennis Burton)

Antagonists
Lester Deeks.



> Daring Mystery Comics (1940 series) comic book info and issue index



Marvel The Fantastic Four: First Steps Super-Powered 4 Logo T-Shirt
Give that special marvelite a timely gift

Previews

Click pages to see them in the Comic Viewer.

premium content


Main/1st Story Full Credits

Fred Schwartz
Fred Schwartz
Unknown
Alex Schomburg (Cover Penciler)
Alex Schomburg (Cover Inker)
Unknown (Cover Colorist)




Review / Commentaries


reviewer
Daring Mystery Comics (1940 series) #2 Review by (April 8, 2025)
About the Zephyr Jones story: A breezy Buck Rogers knockoff with a charmingly absurd premise and enough pulp momentum to stay readable. The villain's jealousy motive is paper-thin and the resolution is rushed, but Cal Cagno's art is energetic and the whole thing has an earnest enthusiasm that's hard to entirely dislike.

The Phantom Bullet story is an early Joe Simon joint with a genuinely clever hook — the melting ice bullet as a perfect murder weapon — let down by a rushed resolution and some deeply ugly racial caricature in its villain's henchmen. The Phantom Bullet's origin is brisk and efficient, and Simon's layouts are more confident than most work in this issue. Still, the story ends too fast and the "mystery" evaporates the moment Monez simply explains everything.

The Trojak story is a shameless Tarzan clone — white jungle lord, faithful big cat, noble savages, admiring blonde — that at least moves briskly and benefits from Sykes's lush, confident jungle artwork, easily the best-looking pages in the issue. The backstory origin is dispensed with efficiently on the first two pages, and the lion-rescue sequence has genuine visual energy. But there's nothing here that Burroughs didn't do decades prior, and the story ends mid-adventure with no real resolution — clearly just a setup chapter for a series that barely got off the ground.

The K-4 tale is the best-paced story in the issue up to that point. The spy-infiltration structure — disguise, bluff, action, extraction — gives it a clear three-act shape that the other stories lack, and the artwork keeps a real sense of kinetic momentum through the dogfight opener and the on-the-ground mission. K-4 himself is a credible pulp hero rather than a gimmick, and the WWII setting adds genuine topical tension for a 1940 reader. It's still thin on character, but as a tightly executed action strip it delivers.

The Mr. "E" story is a solid, stylish pulp mystery with a genuinely sinister villain and some well-composed noir atmosphere — the car-off-the-cliff panel and the candlelit lair scenes are among the more atmospheric images in the issue. The fading-ink clue is a nice touch. It stumbles at the end: the final confrontation is cut off mid-scene, presumably continued next issue, leaving the story feeling incomplete. Cagno's art is cleaner and more confident here than on Zephyr Jones earlier in the same issue.

Finally, "Enter the Laughing Mask" is the best story in the issue. Gutwirth's art is head and shoulders above everyone else here — the glowing mask dropping into the darkened room is a genuinely striking visual, and the page layouts have real dynamism and confidence. The Laughing Mask's origin is economical and the stakes (a corrupt railroad sabotage racket with real civilian deaths) give the story more moral weight than the other entries. Will Harr also makes the smart choice of having Dennis Burton be the actual investigator first and the costumed hero second, which gives the action a sense of earned momentum. The standout entry in this issue by a clear margin.




Thor

The Marvel Heroes Library is a fan Marvel Comics site
Version 14.14.5 (Apr 11, 2026 - VS22)

Copyright © 1997-2026 Julio Molina-Muscara (creator, webmaster)
Site content is a collective effort by the MHL team and Marvel aficionados

Characters are copyright © Marvel or their respective owners. All portions of this Marvel fansite that are subject to copyright are licensed under a creative commons attribution 3.0 unported license All rights reserved