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Daring Mystery Comics (1940 series) #1

Jan 1940 on-sale: Oct 30, 1939

Joe Simon
writer
 |  Joe Simon
penciler

Daring Mystery Comics (1940 series) #1 cover

Story Name:

The Fantastic Thriller of the Walking Corpses


Synopsis

Daring Mystery Comics (1940 series) #1 synopsis by reviewer J.A.R.V.I.S. 2008
Rating: 3 stars

Young physician Jack Castle is called by Police Captain Benson to investigate a bizarre case involving Peter Johnson, a man found standing like a "walking corpse" with a green face before committing murder and dying. Castle discovers that several "bums" have recently vanished and traces a lead to a ramshackle house with an unusually high electricity bill.

Disguised as a meter reader, Castle is captured by a green-skinned, giant mad scientist. The villain explains that he uses a "ray of living death" and hypnotic green light to turn people into mindless slaves for his global conquest. While Castle is strapped to an operating table, the scientist subjects him to the ray at full power. Castle's superior will power allows him to resist, and the resulting explosion of electrical energy grants him superhuman strength. After rescuing a captive girl and destroying the laboratory, Castle realizes his face now glows when he is angry. He decides to wear a costume and mask to fight evil as the Fiery Mask.

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Characters
Good (or All)
FIERYMASK  
Fiery Mask
(Jack Castle)
Plus: Captain Benson.

Antagonists
Zombie Master, Zombies.


Story #2

Soldier of Fortune: John Steele

Writer/Penciler/Inker: Larry Antonette.

Synopsis

Set during a terrific battle where Allied forces are pushing back the enemy, the story follows John Steele, an incredibly strong soldier. While seeking shelter from heavy artillery, Steele enters a shell-riddled hut just in time to rescue Marie, an Allied nurse, from an enemy soldier. After the enemy is killed by a stray shell, Marie reveals she is on a secret mission to deliver a vital message to the General.

The duo faces a series of obstacles as they attempt to reach Allied lines. Steele single-handedly commandeers an enemy tank by leaping onto it and tossing the crew out. When the tank is disabled by a grenade, they escape on a captured motorcycle. They are pursued by an enemy plane, which Steele destroys using a hijacked anti-aircraft gun. Finally, they crash their motorcycle directly into the General's car. Marie delivers her information, and Steele is left behind in a cloud of dust, wishing for more "excitement".


Characters
Good (or All)
John Steele.

Antagonists
Nazis.


Story #3

The Texas Kid, Robin Hood of the Range

Writer: Unknown.
Penciler/Inker: Ben Thompson.
Colorist: Unknown.

Synopsis

While riding through Red Rim Canyon, the Texas Kid encounters three masked raiders burning ranch houses to drive small ranchers off the range. After rescuing a wounded rancher who dies before identifying the leader, the Kid finds a lost hat belonging to one of the outlaws. He uses the hat to track the gang to Placer City, identifying "Luke" as its owner.

The Kid then orchestrates a trap by convincing Rancher Humboldt, the outlaws' next target, to cooperate. Humboldt hands over half-torn bills to the outlaws, delivering the other halves to the Sheriff. The Kid follows the gang to their mountain hideout, where he reveals that Banker Wells is their secret leader. Wells had been using the raids to force ranchers off their land so he could acquire it cheaply. The Sheriff and his posse arrive just in time, capturing the entire gang.


Characters
Good (or All)
TEXASKID  
Texas Kid
(from 1940)

Antagonists
Banker Wells.


Story #4

The Menace of Mr. Muro

Writer: Unknown.
Penciler/Inker: Larry Antonette.
Colorist: Unknown.

Synopsis

Monako, a powerful magician, rescues a girl named Josie from being run down by a car driven by his old enemy, Mr. Muro. Josie reveals that Muro plans to kidnap her brother, Al, to steal a secret explosive formula he developed for the government. Monako sends his "vision" (an astral projection) to track Muro's car. The vision witnesses Muro kidnapping Al and taking him to a fortified hideout.

Monako uses his magic to shrink himself, entering the hideout through a keyhole . Inside, he creates illusions of himself to fight Muro's guards but is eventually captured in a steel cage. Muro subjects both Monako and Al to slow torture with a swinging razor-sharp axe. Monako magically commands the axe to cut their bonds instead, and the two escape by shrinking and slipping through a crack in the wall. Muro then kidnaps Josie and traps her on a tugboat rigged with a gasoline bomb. Monako sets magical traps at Al’s laboratory to scare off Muro's men, then rushes to the tugboat to rescue Josie just seconds before it explodes.


Characters
Good (or All)
MONAKO  
Monako
(Prince of Magic)



Story #5

The Football Fixing Scheme

Writer/Penciler/Inker: Bob Wood.

Synopsis

Flash Foster is the star football player for Midwestern University. Seeing him as the only obstacle to a big betting win, a gambler named Nick Bruno plans to kidnap Flash’s fiancée, Connie Hodges, to force Flash to throw the game against Hale. Bruno’s men trick Connie into a car by lying about her mother being injured and hold her captive. They then confront Flash, warning him that if Midwestern wins, harm will come to Connie.

A distracted and worried Flash plays poorly in the first half, leading to his benching as Hale takes a commanding lead. However, Flash's friend Shorty helps him locate the hideout. Flash rescues Connie just in time and rushes back to the stadium for the fourth quarter. He re-enters the game with five minutes left and the score at 21-6. Flash leads a miraculous comeback, scoring multiple touchdowns and a final field goal as the gun sounds to win the game 22-21.


Characters
Good (or All)
Flash Foster (1940).



Story #6

Case of Perrone

Writer: Unknown.
Penciler/Inker: Maurice Gutwirth.

Synopsis

Detective "Doc" Denton is called by Inspector Flynn to help capture a notorious gangster named Perrone. Posing as a Dr. Stewart, Denton takes over a medical office and enlists the help of a nurse, Miss Andrus, to infiltrate Perrone's gang. After treating Perrone's wound, Denton convinces the gang that he is on their side.

The gang flees to the peaceful town of Louisville, where they commit a robbery. When Perrone is wounded again, Denton treats him but realizes the gang intends to keep him captive. To orchestrate an escape, Denton tricks the gang into believing they have a contagious infection that will cause blindness. He has Miss Andrus prepare a solution that causes temporary blindness and injects the entire gang. While the gang is incapacitated and unable to see, Denton uses his pipe to bluff that he has a gun, holding them until the police arrive to make the arrest.


Characters
Good (or All)
Inspector Flynn, Nurse Andrus, Phantom of the Underworld (Doc Denton).

Antagonists
Perrone.


Story #7

Wartime Wonders

Writer/Penciler/Inker: Harry Campbell.

Synopsis

A one-page informational feature presenting various military facts. It highlights that airplane cannons were tested in WWI, England's battleships used steel salvaged from sunken German ships, and combat planes have a short operational lifespan due to high daily loss rates. It also features a pilot who fell out of his plane and back in mid-air, the physical kickback of battleship broadsides, and a new explosive made from air and wood.


Story #8

The Rotterdam Run

Writer: Unknown.
Penciler/Inker: Charles Pearson.

Synopsis

In Lisbon, Captain Barney Mullen is hired to transport a cargo of gold filigree to Rotterdam. Because the gold is small, he fills the hold with sand for ballast. A spy alerts an enemy cruiser, which intercepts Barney's ship. During the confrontation, a plane bombs the cruiser, and a submarine later torpedoes it. A torpedo also hits Barney's ship, but the sand ballast absorbs the impact, saving the vessel.

After suppressing a mutiny and tricking corrupt harbor officials by throwing them overboard, Barney pushes his ship to its limit. The boiler explodes under the pressure, sinking the ship just outside Rotterdam. However, Barney reveals he had hidden the gold in the lifeboats before leaving Lisbon, ensuring the cargo arrives safely despite the loss of his ship.


Characters
Good (or All)
Barney Mullen.

Antagonists
Nazis.



> Daring Mystery Comics (1940 series) comic book info and issue index



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Main/1st Story Full Credits

Joe Simon
Joe Simon
Unknown
Alex Schomburg (Cover Penciler)
Alex Schomburg (Cover Inker)
Unknown (Cover Colorist)
Additional Credits
Letterer: Joe Simon.
Editor: Martin Goodman.



Review / Commentaries


reviewer
Daring Mystery Comics (1940 series) #1 Review by (April 8, 2026)
On the Fiery Mask story: while the story is a classic example of the "mad scientist" trope common in the Golden Age of comics, its pacing is somewhat rushed. However, the origin of the Fiery Mask is unique, and the high-stakes concept of a "ray of living death" provides a strong, albeit standard, foundation for a superhero mystery.

On "John Steele—Soldier of Fortune": a standard wartime action strip that leans heavily on spectacle over substance. While Steele’s superhuman feats—such as ripping open tank hatches and expertly operating heavy machinery on the fly—provide some Golden Age charm, the plot is a series of convenient coincidences. The characters are thin, and the ending is abrupt, leaving Steele’s origin and the nature of his strength entirely unexplained in this outing. It serves primarily as a fast-paced filler between the issue's more prominent features.

On "The Texas Kid": a standout entry in this issue, offering a more coherent and engaging plot than the preceding stories. It utilizes a classic "Robin Hood of the Range" archetype but adds a layer of detective work through the Kid's use of the lost hat and the torn-money ruse. The twist regarding Banker Wells is well-telegraphed but satisfying for a Golden Age western. The pacing is efficient, and the Kid's proactive, clever nature makes him a compelling protagonist.

On the "Monako, Prince of Magic" story: a fast-paced adventure that effectively showcases the protagonist's wide array of mystical abilities, from shrinking and astral projection to animating inanimate objects. While the plot relies on a standard kidnapping trope, Monako’s creative use of magic to solve problems provides more variety than the pure physical action of earlier stories in the issue. The villain, Mr. Muro, is a classic high-stakes antagonist, though the resolution of the conflict—scaring the villains away with "talking cans"—is somewhat underwhelming compared to the earlier tension.

On the Flash Foster storywhile this story follows the standard "hero forced to throw the game" trope, it is more effectively paced than some of the other entries in this issue. The stakes are personal rather than global, providing a grounded contrast to the "Fiery Mask." The artwork during the football sequences is energetic, capturing the frantic nature of the final minutes. However, the resolution of the kidnapping is very brief, and the logic of Flash leaving a mid-progress game to perform a rescue himself is typical of the era's suspension of disbelief.

"The Case of Perrone" is a clever and engaging detective story that stands out for its unique blend of medical knowledge and traditional crime-fighting. The "Doc" Denton character is more multi-faceted than other heroes in the issue, utilizing high-stakes trickery rather than just brute force. The plot is well-constructed, with a satisfying payoff that uses the protagonist's medical background to outsmart the villains. The pacing is consistent, and the ruse involving temporary blindness provides a tense and memorable climax.

Finally, the Barren Mullen story is a standard maritime adventure that relies on a series of convenient external events—like the sudden appearance of a plane and a submarine—to move the plot along. While the "sand ballast" defense and the final lifeboat twist show Barney's cleverness, the story feels less like a cohesive mystery and more like a sequence of "out of the frying pan, into the fire" moments. The artwork effectively depicts the naval combat, but the character development is minimal.




Thor

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