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Amazing Adventures (1970 series) #25

Jul 1974 on-sale: Apr 26, 1974

Don McGregor
writer
 |  Rich Buckler
penciler

Amazing Adventures (1970 series) #25 cover

Story Name:

The Devil's Marauder


Synopsis

Amazing Adventures (1970 series) #25 synopsis by reviewer T Vernon
Rating: 4 stars

2019: A running man is hunted down and killed by a huge red Martian tripod; Killraven leaps from his Dyna-Glider to attack its operator, a yellow-skinned cyborg with a hole in the center of his face where his eyes and nose should be. The operator, Skar, is delighted because his quarry usually does not fight back. Killraven tries to batter his way through the Plexiglas covering but Skar increases the heat on it until Killraven is forced to let go and plunge to the ground. Skar directs his Devil's Marauder away, leaving Killraven for dead. The hero then has a moment of clairsentience and sees the base where the huge tripod was created and where it is returning to. M’Shulla jumps out of the Dyna-Glider to make sure KR is okay….

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Later, Killraven addresses his Freemen in camp; he mentions their trip to Yellowstone Park, directed by Carmilla Frost, will pause while they seek to avenge the man KR saw killed that day. Carmilla ridicules Killraven for being driven only by the desire for vengeance but no higher ideals; Killraven replies that as a pet of the Martians, she had time to indulge in ideology but the gladiators were not so lucky. She mocks him for playing martyr, suggesting he will never be more than an irritant to the Martian enemy until he learns to question his own actions. KR threatens Carmilla and M’Shulla comes to her aid and slugs his leader, offering to leave with her if KR so desires. Killraven bristles but guardedly asks them to stay….

The next day, the Freemen check out the Indianapolis 500 Speedway, now a testing ground for tripods and other Martian machines. Killraven heads down to infiltrate the facility, asking M’Shulla to stand guard above because he has faith in his comrade. M’Shulla knows that’s only so KR can blame him if something goes wrong….

Inside the compound, a slave trichanic named Hobie is kicked in the head by Skar. Killraven overpowers a sentanoid guard, strangling him with a chain. Hobie spots the dead guard then encounters Killraven, recognizing him from the failed execution broadcast (issue #23). He expresses his admiration for the hero but KR merely asks him to help hide the guard’s body. Hobie also reveals that the testing ground is mainly for tripods that exert some kind of mind control over humans. So Killraven hijacks a tripod to put an end to Skar’s career; Hobie asks KR to take him along with them when they depart….

So later, Skar in his Devil’s Marauder races two other tripods, easily downing one of them but the other is piloted by Killraven. The hero, brandishing a chain, leaps onto the villain’s craft and uses his weapon to smash through the Plexiglas covering. Killraven and Skar struggle, the tripod goes out of control, crashing into a building and falling to the ground. Killraven escapes but, looking for Hobie, he finds the trichanic buried under the rubble. Recalling Carmilla’s word about letting vengeance overwhelm his cause, he returns to his Freemen….

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Characters
Good (or All)
Plus: Carmilla Frost, Grok, Hawk, M'Shulla, Old Skull.

Antagonists
Martians, Skar.


Story #2

Are You Ready For the... Impossible

Writer: .
Penciler/Inker: Bill Everett.

Synopsis

By T Vernon
Rating: 3 stars
The Minister of Enlightenment relates the strange story of how his landlocked nation, far from the sea, was receiving maritime distress signals. A search by direction finder pointed to the Minister’s own home as the source. A search uncovered a model ship in a bottle which had fallen into a basin of water. When removed, the SOS stopped. The Minister concludes his story by saying that they did not open the bottle because it would be absurd to find life within…and we see his nation is itself located within a bottle!



> Amazing Adventures (1970 series) comic book info and issue index



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Previews

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Main/1st Story Full Credits

Rich Buckler
Klaus Janson
Linda Lessmann
Gil Kane (Cover Penciler)
Mike Esposito (Cover Inker)
Unknown (Cover Colorist)
Additional Credits
Letterer: Dave Hunt.
Editor: Roy Thomas. Editor-in-chief: Roy Thomas.



Review / Commentaries


reviewer
Amazing Adventures (1970 series) #25 Review by (October 16, 2026)
Comments: First appearance of Skar, not to be confused with his Earth-616 counterpart found in STARBLAST #2-3 and QUASAR #55-56. Presumably “trichanic” is a mechanic for tripods. Alternate history note: Transbelt-Conveyor replaces gasoline engines in the 1990s. John Romita did alterations to the cover. The big question: Why does the guy killed on Page One look like Aquaman?

Second story: Reprinted from JOURNEY INTO UNKNOWN WORLDS (1950) #56.

Review: And now Don McGregor appears to have hit his stride, the scripts now showing a hint of poetry to them as he seems to now have something to say. Here the story centers on Carmilla’s charge that Killraven is too willing to forget his cause when motivated by vengeance. He brushes her off but that is exactly what happens: instead of sabotaging the tripod plant, he turns it into a personal duel with Skar which costs Hobie his life. Skar, while visually striking, is just the standard arrogant villain; he’ll get a chance to develop later.

And the art takes a big jump forward, with several cinematic effects, to give it a hint of motion, thanks to Rich Buckler and Klaus Janson before they vanish into the night.

And the heroes, now limited to six characters, are allowed a bit more interplay: Hawk, Old Skull, and Grok barely appear, the spotlight is on Carmilla, again questioning whether Killraven knows what he is doing and implicitly pushing him to question himself. And M’Shulla is still the cynic as he and Carmilla start to come together.

The most offbeat addition to the story is clairsentience, a real-life form of psychic ability. And Killraven has it, though it manifests only to tell Killraven where the villain’s compound is. The writer could just as easily have had them spot the place when flying by or throw in a passer-by to point it out but we had been prepared for something special to be revealed about Killraven, hinted at in issues #18-19 and forgotten ever since. Maybe this story really does have somewhere to go!





Thor

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