At the Red Skull’s secret headquarters in the Smith Building, his henchmen Crossbones and Machinesmith are searching for signs of their missing boss. Piecing together the evidence they conclude that the Skull has been kidnapped by Magneto (accurate—see last issue) and come up with a contingency plan to hide his absence. Machinesmith unveils a lifelike android double of the master criminal to divert suspicion while they hunt down Magneto….
At the Bar with No Name, Diamondback meets with her pals Asp and Black Mamba; her friends ask if she would be interested in rejoining the Serpent Society. As she ponders this, Asp gets a call from Cobra ordering her and Mamba to track down Magneto for a reward being offered by the Red Skull. They invite Diamond along on the hunt….
Captain America arrives at Avengers Park, the site of their destroyed headquarters and enters the underground complex though a secret entrance built into a statue. He is immediately attacked by mechanical tentacles, because Fabian Stankowicz has yet to calibrate the sensors to recognize and admit the Avengers. While waiting for the arrival of architect Eric Masterson to apply for the job of designing the new building, Cap is told that Magneto has joined a pro-mutant demonstration in front of the Capitol in Washington. The hero heads to the scene to find the mutant master (actually an android duplicate controlled by Machinesmith, sent to lure the real mutant master out into the open) attacking the protesters who are members of Magneto’s former team, the Resistants. Cap is as confused as the victimized mutants and tries to breach "Magneto’s" force dome enclosing the area. Tunneling under it, Cap confronts the enemy and the battle is on. Cap becomes increasingly puzzled by his foe’s glib sarcastic speech until he realizes Magneto is a robot—then he decapitates the machine with his shield. A little thought leads Cap to suspect Machinesmith….
Epilogue: Watching the report on the news, the Black Queen of the Hellfire Club wonders why Magneto is neglecting his responsibilities as the Club’s Gray King. What could be more important than that?
Meanwhile, the Master of Magnetism is in space, attempting to draw his daughter Scarlet Witch out of her coma….
Story #2A Clockwork Origin
Writer: Mark Gruenwald. Penciler: Mark Bagley. Inker: Don Hudson. Colorist: Nel Yomtov.
Synopsis
As robotics expert/robot
Machinesmith works in his lab to repair the damaged
Sleeper unit, he gets a bit chatty and relates his life story. He started out as a human,
Samuel "Starr" Saxon, and as a teen discovered the wreckage of one of
Doctor Doom’s servobots in a subway tunnel after an altercation with the
Fantastic Four. He took it home to his garage and pored over it, exacting all of its secrets. When his mother objected to his unhealthy passion, he arranged an "accident" for her. He became an apprentice to the
Tinkerer which led to a commission to build an assassin robot for the underworld., This brought him into conflict with
Daredevil; soon, Saxon usurped the guise of DD’s old enemy
Mister Fear and ended up falling to his death from a floating platform. His robot servants discovered his body and encoded his brain onto software and downloaded it into a sophisticated robot body. He took on the name Machinesmith to go with his new profession of creating robot simulacra of various criminal—which made him an enemy of the
Thing and
Jack of Hearts. He then obtained the
Dragon Man and battled
Captain America out of a bitter depression over his inhuman status and tricked Cap into destroying his mainframe. Yet his personality downloaded into another body and he recovered from his neurosis, eventually being recruited by the
Red Skull to revive the Sleeper for his nefarious purposes. And now life—or a reasonable simulacrum of it—is good.