Story #2Murder Stalks the Maneuvers
Writer:
Jack Kirby, Joe Simon. Penciler:
Jack Kirby. Inker:
Joe SimonSynopsis
A bored
Bucky puts itching powder in the soldiers’ bunks and balances a pail of water over
Sergeant Duffy’s door. After the pranks are sprung, Duffy jumps to the conclusion that
Steve Rogers is responsible and has him put in the guardhouse. Later, French emissary
Pierre Dumort arrives for a meeting with
Colonel Carter. Bucky tampers with Dumort’s engine and tells them that only Steve can fix it, requiring his release from custody. The next day the soldiers are called out for maneuvers—war games pitting the White Team against the Blue. During the games, Steve discovers that someone has substituted live ammunition for the blanks, causing real casualties. Changing into
Captain America, Steve captures the leader of the Blue Team so that he can return to headquarters and inform the authorities, who quickly broadcast a message to halt the games. Cap and Bucky discover that the villain is Dumort, who is actually working for the Nazis, and they take care of the bad guys.
Story #3The Strange Riddle of the Plague of Death
Writer:
Stan Lee. Penciler/Inker:
Harry FiskSynopsis
Headline Hunter looks into a series of mysterious deaths plaguing England. After watching the latest victim collapse and die in the street, he overhears two men speaking in German. He trails them to a farmhouse where he is captured. The
Nazi leader reveals that they have been poisoning crops from a small plane to destabilize the country. Headline escapes and hijacks their tractor and uses the mounted machine guns (!) to fight off the baddies. The leader takes the plane up to poison our hero from the sky but Headline uses a rake to pole-vault into the plane (!), overpowers the leader and drops poison on his henchmen, to save the day.
Story #4The Case of the Black Witch
Writer:
Otto Binder. Penciler:
Jack Kirby. Inker:
Joe SimonSynopsis
Captain America and
Bucky are walking across a lonely moor when they hear a scream from a creepy old castle. Heading into the building they find a woman being attacked by thugs; after driving the punks off they find the woman is
Karin Lee who must spend three nights alone in the haunted castle to gain an inheritance. The two heroes stand guard outside the rest of the night but nothing happens. They return the following night to find Karin being attacked by ghostly monsters which vanish when struck and living suits of armors which turn out to be empty. On the way back on the third night, Bucky is thrown into the river by an old witch, requiring Cap to rescue him. At the castle, Cap is overpowered and strapped to a torture device. Bucky, searching for him discovers the methods by which the ghosts were faked: they were images cast by a movie projector, and the suits of armor were remote-controlled. Bucky uses the projected monsters to drive off the villain’s henchmen and rescue Cap. Together they save Karin from attack by the witch and in a struggle the witch plunges from the castle wall. The villain is unmasked as Karin’s lawyer who was hoping to get the inheritance if Karin could be frightened out. The big secret? A nearby oil well.
Story #5Carnival of Crime
Writer:
Stan Lee. Penciler/Inker:
Charles NicholasSynopsis
The
Hurricane and his sidekick
Speedy Scriggles visit the
State Fair for a day of fun. Speedy tries his hand at a game where he has to knock down bottles with a ball—but he fails even though he was on target. When he kicks up a fuss he is ejected from the midway. Hurricane takes his shot at the game and discovers by use of his super-speed that the bottles are filled with lead, so he gives them an unseen smack to topple them as his ball arrives. When they discover that the roller coaster tracks are damaged and unsafe, Hurricane and Speedy inform the manager,
Silky Saunders, who tries to bribe them into silence. When they threaten to call the authorities, they are overpowered and placed in the lion’s cage. The extra-fast hero outwits the lion escapes from the cage and mops up Saunders and his henchmen, wrapping them neatly for the police.
Story #6The Young Allies Deal a Blow for Justice
Writer:
Stan Lee. Penciler/Inker:
(Unknown artist)Synopsis
Knuckles of the
Young Allies hears a cry for help coming from a deserted house. Looking in the window he sees agent
Betty Ross a prisoner of a gang of toughs demanding the secret of the government’s new torpedo. Rushing off, Knuckles summons his pals
Jeff,
Whitewash, and
Tubby, and locating
Bucky Barnes, they tell him what is going on. The Allies head over to the house and take on the baddies but they are overpowered. Then
Captain America (summoned earlier by Bucky) arrives, mops up the crooks and frees Betty, not forgetting to thank the youthful heroes for their help.
Story #7Vault of Doom
Writer:
Stan Lee. Penciler/Inker:
Al AvisonSynopsis
Larry (Father Time) Scott is at the bank when a gang of robbers enter, loot the place, and lock the tellers in the vault. The police are summoned but when they finally get the vault door open, it is too late, the victims have died by suffocation. Concluding that the gang will be after a gold shipment next, Father Time is on the scene when they arrive, but he is overwhelmed and locked in the vault. As the crooks are gathering up the cash, Father Time suddenly appears and dispatches the baddies. How did he escape? He used the tip of his scythe to keep the vault door from closing all the way.