Story #2Group Therapy
Writer:
Joe Caramagna. Penciler/Inker:
Valentine De Landro. Colorist:
Chris Sotomayor. Letterer:
Albert Deschesne.
Synopsis
In the sealed off women’s ward of
the Raft, Indali seizes power over the inmates but Moonstone arrives to take
command, giving orders to follow her out. But Moonstone didn’t know about
Indali’s power: she can cancel out the superpowers of anyone in her vicinity.
She removes Karla’s powers and has Poundcakes (“Name’s Marian”) subdue her,
forcing the heroine to lead them to Man-Thing who can teleport them anywhere.
They encounter a band of escaping male inmates and a brawl breaks out. Indali
loses control over Moonstone and Poundcakes, who resents being called that
name, clobbers Indali. Moonstone takes down the dangerous ones and Marian cooperates
with Moonstone and they lead the others to freedom.
CharactersGood (or All)Plus: Poundcakes (
Marian Pouncy).
Story #3The Ghost and Mr. Walker
Writer:
Jen Van Meter. Penciler/Inker:
Eric Canete. Colorist:
Fabio d'Auria. Letterer:
Dave Sharpe.
Synopsis
Warden John Walker is in his
quarters when the hammer falls and he is hurled to the floor. He crawls his way
back to his wheelchair then encounters Ghost, sent by Songbird to bring him
out. But Walker insists on going to the one working security hub. He has Ghost
report and discovers that Ghost delayed the Thunderbolts response to give his
criminal friends a chance to escape. They encounter a guard trapped under a
heavy piece of machinery and Walker tries to movie it but has no luck. Ghost
finds a pair of brother inmates, Stain and Crate, and asks for their help. They
refuse but show a few minutes later, having run into some guards. Together they
all move the weight from the guard. Walker, Ghost, and the two inmates continue
through the damaged complex, Walker insisting on getting everything back into
working order. Stain seizes Walker by the neck, demanding the drug supply;
Walker frees himself and moves on to the next crisis. They reach the section
where inmates who can turn to gas are held, a failsafe cutting off their oxygen
if the place is attacked. Walker disables the failsafe, allowing the inmates to
breathe. They curse Walker, though, thinking it was some sort of torture or
experiment. Walker moves on to the next crisis….
Characters: Ghost, John Walker,
CharactersGood (or All)Plus: John Walker.
Story #4Double Cross
Writer:
Frank Tieri. Penciler/Inker:
Matthew Southworth. Colorist:
Matthew Southworth. Letterer:
Dave Sharpe.
Synopsis
Crossbones is in the exercise room
when he is trapped by Mo’ Money, Axe, and Snap. ‘Bones is seriously hated in
the prison because of a) his association with the Thunderbolts and b) his
association with the Red Skull. He brawls with the baddies until a fellow
inmate, Man Mountain Mario, intervenes to help him. And then the hammer falls
and everything goes crazy. Trapped under rubble, Crossbones tells them all
their only chance to escape is to work together. As they dig their way out,
Mario tells ‘Bones he would like to be a Thunderbolt and also that there is a
place they can go to hide out at his aunt’s house in New Brunswick. Then they
make to through to daylight….
Hours later, Warden John Walker and
Mach-V are supervising excavations of buried sections of the Raft. They find
the corpses of Mo’ Money, Axe, and Snap, killed by Crossbones once they were no
longer useful. Then they find Crossbones’ body—but a look at the face reveals
Man Mountain Mario, who lasted only a little bit longer….
Then Crossbones, masked again,
arrives at Mario’s aunt’s house…..
Characters: Crossbones, John
Walker, Mach-V
CharactersGood (or All)Plus: John Walker, Mach-V.