In the dungeons of Baron Zemo, Arnie Roth accuses Captain America of having let his roommate Michael die at the claws of Vermin. Zemo gloats that his scheme of turning all of Cap’s friends against him is succeeding. The villain then sends his mutates into the room to destroy them. Cap holds them off while the cowardly Vermin slips away after Zemo. Arnie tells Cap that due to manipulation of his consciousness while he was in a mutate body he discovered that the monsters were once people, people who might be cured. Cap lets that sink in and then appeals to the mutates to reclaim their humanity and rebel against Zemo. Cap takes Michael’s body (as there’s a possibility he may still be alive) and they exit the dungeon. They find Zemo in his lab; Arnie punches him out as the mutates destroy the place. Suddenly Gail Runciter and other SHIELD agents come to the rescue guns a-blazing; Cap has to stop them from hurting the mutates and in the confusion Zemo escapes. The villain takes off in an aircar and just as he heaves a sight of relief, he discovers he has an unwanted passenger: an angry Vermin. Oh my.
The next day, Steve Rogers and Bernie Rosenthal are having a quiet lunch at a neighborhood diner when Captain America strides in and challenges "Steve" to a fight….
Story #2Snapping: Part III
Writer:
J. M. DeMatteis.Penciler:
Mike Zeck. Inker:
John Beatty. Colorist:
Bob Sharen.
Synopsis
Sam Wilson has turned on
Reverend Garcia, insisting
Snap Wilson is his real personality; the pastor encourages him to understand that Snap is the phony personality, created out of the pain of his parents’ deaths. Soon his wise words break through to Sam who realizes that he can now put his dark past behind him. Sam calls a news conference and reveals his sordid past. When he thanks his sister
Sarah for sending Reverend Garcia to find him, she mentions that the pastor has been out of town for weeks. So who..?