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All-New Invaders #2

Feb 2014
James Robinson, Steve Pugh

All-New Invaders #2 cover

Story Name:

Gods and Soldiers, Part Two


Synopsis

All-New Invaders #2 synopsis by Peter Silvestro
Rating: 4.5 stars

Vienna, seven hours ago: On a mission to shut down a sinister arms dealer, Winter Soldier runs into opposition from Kree warriors. Suddenly his mind is filled with a forgotten adventure from World War 2 involving the Norse Goddess of Death. Recovering, he captures a Kree and questions him; soon he is calling Captain America to tell him that Namor is a prisoner on the Kree homeworld and that Jim Hammond is in danger….

Now Cap and Bucky are in Blaketon, Illinois, to rescue a defeated Jim—the original Human Torch—from the powerful Tanalth the Pursuer. The fight is brutal and the Torch must summon all his strength to flame on again and attack their foe. She is not slowed down; then she receives word from her men that they have obtained the third piece of the God’s Whisper device so she departs. Torch looks around the ruined town and can only apologize to his friends….

Later in a Quinjet, Torch and Bucky explain the matter to Cap: as seen last issue in the wartime flashback, Cap was absent on a solo mission and Toro was hospitalized so Namor, Torch, and Bucky, with another hero called Major Liberty, were sent to capture a new weapon wielded by Baron Strucker of Hydra. It was a device called the God’s Whisper which could control deities; Strucker had used it to force the service of Hela Goddess of Death; in the fracas, Major Liberty was killed and the rest would have been goners had not the Torch snatched the weapon from Strucker’s hands and banished Hela back to her own realm…. The weapon was broken up into three pieces and each of the Invaders was tasked with hiding one; afterward, Aarkus, the original Vision, erased all memory of the adventure from their minds. They remembered nothing about this until the arrival of Tanalth who recovered the information from their brains. Cap now sees two problems: one, the Kree have the superweapon and two, Namor is a prisoner on their world. Solution: invade….


 

Review / Commentaries


All-New Invaders #2 Review by (June 1, 2014)
Review: The second issue of this new series is also well-written (duh. James Robinson) and the epic art draws the reader into the story. The most creative aspect of he plot may be that the search for the scattered pieces of the weapon is not the main story; I think most writers would have seized the opportunity to rehash the Bloodstone Hunt (that Cap classic) and fill several issues with heroes versus villains battling over the MacGuffin. Not here, though—the story is the reunion of the Invaders to rescue one of their own from the clutches of the bad guys; the fact that the bad guys are aliens on another planet is the real novelty. The Invaders are totally identified with a WW2 milieu; when they did science fiction, it was mostly of the “advanced weapon in the hands of the Nazis” type. Here Robinson kicks the plot into unknown territory and…he makes it work (though we’re not there until the next issue). Robinson has a good grasp of the characters and they look terrific with Steve Pugh’s art. Way to go guys!

Comments: No inker is credited for the issue.


> All-New Invaders comic book info and issue index

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Holy smokes, Batman!
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Main/1st Story Full Credits

Steve Pugh
?
Guru-eFX
Mukesh Singh (Cover Penciler)
Mukesh Singh (Cover Inker)
Mukesh Singh (Cover Colorist)


Characters

All stories. Listed in alphabetical order.

Captain America
Captain America

(Steven Rogers)
Human Torch
Human Torch

(Jim Hammond)
Sub-Mariner
Sub-Mariner

(Namor McKenzie)
Winter Soldier
Winter Soldier

(James Buchanan Barnes)
Tanalth
Tanalth

(Tanalth the Pursuer)
Plus: Kree.

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